You’ll also be pushing ice blocks, spinning cogs and pulling levers to see what impact they have on the world around you. Although inventory use is still kept to a minimum, the Doctor and Amy will be doing things like jumping over icy drops, operating construction lifts and fiddling with mirrors to create a light reflection between them. You’ll be making greater use of your surroundings than before, too, as Blood of the Cybermen adds some much needed interaction. The frigid setting perfectly captures the cold, calculating nature of the Cyber-race and is sure to send a shiver down your spine at certain moments. The opening at an ice cavern and the closing at the Cyberslaves’ operational hideout beneath the snow are spacious, visually impressive and good fun to sneak and run around. Luckily, the acts wrapped around it are far more appealing to the eye. Research labs may really look like that, but it doesn’t make for fun exploration. The uninspired room layouts consist mostly of shelves and tables littered with random scientific equipment, often reusing the same assets. It’s set inside the isolated base, a fairly bland and lifeless locale with little to spice it up bar a few television screens on the walls. Sadly, for all the middle section contributes to the storyline, it lacks in environmental design. Chisholm, the worker who is terrified out his mind, is by the far the stronger of the two, as you have little conversation with Professor Meadows, the project leader, who seems to be present largely as a plot device, which makes her feel like a superficial addition. To help flesh this story out, there are two new supporting characters added to the cast. As the protagonists descend further down through the base, they slowly uncover what is truly behind the chaos and how the Cybers managed to achieve everything they have. Whereas the first episode sank in intensity in the middle, this time around the pace manages to remain exciting throughout, constantly chucking in new elements or spinning out a surprise. These metallic horrors are using the underground dig with malicious intent, leaving the duo to procure an antidote and figure out a way to stop them before the whole human race is converted. Upon receiving a distress signal in the TARDIS, the Doctor and Amy investigate an arctic excavation site that they soon discover is overrun by Cyberslaves – humans who have been infected and transformed into emotionless cyborgs. Blood of the Cybermen addresses these faults with a twist-filled plot and more interaction, making for a definite improvement over the opening chapter, although not without raising a few new problems of its own. ![]() ![]() The first installment, City of the Daleks, was a welcome chance to personally climb into the Doctor’s world, but it was let down by repetitive stealth gameplay and a middling story. While most have been limited to the television screen in recent years, the BBC decided to produce four episodic self-proclaimed “adventure games” to coincide with the current TV season. With a license like Doctor Who that revolves around such expansive fiction, there is an almost unlimited potential for new stories.
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